Category Archives: Video games

Parenting in the Post Apocalypse: The Walking Dead

2321659-81t-lqagnsl-_sl1500_Over the winter, I played a succession of three video games that involved characters in a parenting or protective role: Fallout 4; The Last of Us; and The Walking Dead. And if parenting in today’s world is hard, it’s even worse once the world goes to hell.

Today I’m writing about my parenting experience with The Walking Dead.

Spoilers for the game follow.

Continue reading

Parenting in the Post Apocalypse: The Last of Us

the-last-of-us-remastered

Over the winter, I played a succession of three video games that involved characters in a parenting or protective role: Fallout 4; The Last of Us; and The Walking Dead. And if parenting in today’s world is hard, it’s even worse once the world goes to hell.

Today I’m writing about my parenting experience with The Last of Us.

Spoilers for the game follow.

Continue reading

Parenting in the Post Apocalypse: Fallout 4

fallout_4_cover_artOver the winter, I played a succession of three video games that involved characters in a parenting or protective role: Fallout 4; The Last of Us; and The Walking Dead. And if parenting in today’s world is hard, it’s even worse once the world goes to hell.

Today I’m writing about my parenting experience with Fallout 4.

Spoilers for the game follow.

Continue reading

A weird stand on immersiveness in Fallout 4

There’s a mod for Fallout 4 PC version that makes children in the game killable, in case you want to, you know, kill kids. By default they’re not mortal. Once of the reasons this exists, according to an article on Kotaku is to increase the immersive factor in the game.

Immersiveness.

That’s a weird hill to plant your flag on.

Consider for a moment that people who want this mod want a game that’s more immersive then consider some of the very gamey game mechanics that would still remain:

My in-game character, who isn’t very strong, can carry 230 pounds and still run. He packs about 10 different guns, which he can access mid-combat almost instantly. Ridiculous. He lives in a world that contains ghouls, which are supposed to be the radioactive remnants of people who’ve been affected by radiation and turned into something that’s effectively a zombie. Ridiculous. There are a number of other game mechanics that break immersiveness, such as healing through stimpacks, ammo that has no weight, and just the amount of junk you can carry around.

So are you really going to base your sense of what’s immersive on whether you can kill children in the game? What the hell is up with that?

Star Trek: 25th Anniversary revisited

Cover art for Star Trek: 25th anniversary

What a pleasant surprise to find out that an old, favourite Star Trek game is coming back through gog.com. It’s funny to realize that almost as much time has passed between this game’s release and now as the 25 years between Star Trek’s premiere and the game’s release in 1992.

I played the hell out of Star Trek: 25th Anniversary in university (cause I’m that old). I remember loading about eight 3.5″ disks into an old 386 PC one by one to install it. Oh yeah. Good times.

While the install process blew, the game itself was a lot of fun. It played as 7 short puzzle-based missions, with a bit of starship combat thrown in. It even included some red-shirt deaths if you weren’t at your best.

When I heard the game was available again, I didn’t hesitate to pick it up. This time around it was fun to hear the original cast reciting the dialogue. Less fun is how incredibly pixelated most of the game is. It looked a lot better back in 1992. Regardless of that, it’s still fun to warp back in time and spend a few hours with it.

I’m also looking forward to playing this game’s sequel, Star Trek: Judgment Rites.

 

Biowaring

Mass Effect Morality pins

Mass Effect Morality from pins http://etsy.me/11AweY2

After just emerging from my self-induced Mass Effect trilogy fugue state (in which I played through all three again), I’m now in the middle of installing Dragon Age: Inquisition on the trusty old PS3.

Actually now I’m done the prologue. Fantasy RPGs aren’t my thing as much as SF-themed ones, but Bioware usually comes through pretty well on the story.

Science Fiction RPGs

In 2012 I supported Pillars of Eternity (Project Eternity then) on Kickstarter. It was pitched as a modernization on the old Baldur’s Gate games from the late 1990s and early 2000s. I loved those games. I played the hell out of them for what was probably hundreds of hours. And I’m really looking forward to this new one.

Since those games I’ve played a lot of other RPGs, but it struck me that the majority are firmly in the fantasy genre. I wonder why the RPG genre leans so strongly to fantasy. There have been some like Fallout and Mass Effect and Deus Ex, but not as many as I’d expect. One property that I’d really like to see as an RPG is Star Trek. Failing that, I’d just really like more science fiction RPGs please.