Parenting in the Post Apocalypse: The Walking Dead

Over the winter, I played a succession of three video games that involved characters in a parenting or protective role: Fallout 4; The Last of Us; and The Walking Dead. And if parenting in today's world is hard, it's even worse once the world goes to hell. Today I'm writing about my parenting experience with… Continue reading Parenting in the Post Apocalypse: The Walking Dead

Parenting in the Post Apocalypse: The Last of Us

Over the winter, I played a succession of three video games that involved characters in a parenting or protective role: Fallout 4; The Last of Us; and The Walking Dead. And if parenting in today's world is hard, it's even worse once the world goes to hell. Today I'm writing about my parenting experience with… Continue reading Parenting in the Post Apocalypse: The Last of Us

A weird stand on immersiveness in Fallout 4

There's a mod for Fallout 4 PC version that makes children in the game killable, in case you want to, you know, kill kids. By default they're not mortal. Once of the reasons this exists, according to an article on Kotaku is to increase the immersive factor in the game. Immersiveness. That's a weird hill… Continue reading A weird stand on immersiveness in Fallout 4

Star Trek: 25th Anniversary revisited

What a pleasant surprise to find out that an old, favourite Star Trek game is coming back through gog.com. It's funny to realize that almost as much time has passed between this game's release and now as the 25 years between Star Trek's premiere and the game's release in 1992. I played the hell out of Star Trek:… Continue reading Star Trek: 25th Anniversary revisited