Over the winter, I played a succession of three video games that involved characters in a parenting or protective role: Fallout 4; The Last of Us; and The Walking Dead. And if parenting in today's world is hard, it's even worse once the world goes to hell. Today I'm writing about my parenting experience with… Continue reading Parenting in the Post Apocalypse: The Walking Dead
Over the winter, I played a succession of three video games that involved characters in a parenting or protective role: Fallout 4; The Last of Us; and The Walking Dead. And if parenting in today's world is hard, it's even worse once the world goes to hell. Today I'm writing about my parenting experience with… Continue reading Parenting in the Post Apocalypse: The Last of Us
It's a challenge being a good parent. It's even harder after the world's gone to hell.
There's a mod for Fallout 4 PC version that makes children in the game killable, in case you want to, you know, kill kids. By default they're not mortal. Once of the reasons this exists, according to an article on Kotaku is to increase the immersive factor in the game. Immersiveness. That's a weird hill… Continue reading A weird stand on immersiveness in Fallout 4
What a pleasant surprise to find out that an old, favourite Star Trek game is coming back through gog.com. It's funny to realize that almost as much time has passed between this game's release and now as the 25 years between Star Trek's premiere and the game's release in 1992. I played the hell out of Star Trek:… Continue reading Star Trek: 25th Anniversary revisited
In 2012 I supported Pillars of Eternity (Project Eternity then) on Kickstarter. It was pitched as a modernization on the old Baldur's Gate games from the late 1990s and early 2000s. I loved those games. I played the hell out of them for what was probably hundreds of hours. And I'm really looking forward to… Continue reading Science Fiction RPGs
Star Trek needs an RPG, deep character development, and a story. The reason most Star Trek games fail is that the game developers and publishers don't recognize what makes Star Trek Star Trek. Star Trek has action, and ideas, and morality lessons. But more than that it has great characters that interact and form friendships… Continue reading What Star Trek games need
I spent a lot of time playing Mass Effect recently. Probably 150 hours taking all 3 games into account. Way too long according to my wife. But then EA and Bioware released the last DLC pack for Mass Effect 3 and it felt like the right time to dive in. In tone, it's certainly different… Continue reading Mass Effected
Captain's Log Star date unknown My crew is dead, my ship's systems badly damaged, and I'm out of fuel. The rebel fleet is out there, coming closer. Escape is unlikely. My mission is a failure. Tell my wife I love her. This is the typical end in FTL, an indie game I bought from Steam… Continue reading FTL
Wow, what happened to my reading habit? I can blame Twitter, Facebook and video games. I just haven't set aside much time to sit down and read. I've even fallen off with the list I use to track what I'm reading. Time to get back on that.